﻿using System;

namespace RexToy.UI
{
    public struct Point
    {
        private int _x;
        public int X
        {
            get { return _x; }
            set { _x = value; }
        }

        private int _y;
        public int Y
        {
            get { return _y; }
            set { _y = value; }
        }

        public Point(int x, int y)
        {
            _x = x;
            _y = y;
        }

        public Point MoveBy(int dx, int dy)
        {
            return new Point(0, 0);
        }
    }
}
